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TDx_Play_Library v2.00 Component Reference
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[ TDx_Play::UseAnsiString ]
[ prev: PlayerIDs ]
__published:
__property bool UseAnsiString = { read=FGetUseAnsiString, write=FSetUseAnsiString, default=true };
TDX_PLAY::USEANSISTRING
[ component property ]
- Description
The UseAnsiString property is used to toggle a DirectPlay interface between AnsiString or UniCode.
Set this property to true to enable an AnsiString interface.
Set this property to false to enable a Unicode interface.
You should set this property before calling the TDx_Play::Create() method.
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