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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_Play::UseAnsiString ]     [ prev: PlayerIDs ]

    __published:

        __property bool UseAnsiString = { read=FGetUseAnsiString, write=FSetUseAnsiString, default=true };




    -= Go to the TDx_Play description =-    TDX_PLAY::USEANSISTRING   [ component property ]

    • Description

        The UseAnsiString property is used to toggle a DirectPlay interface between AnsiString or UniCode.
        Set this property to true to enable an AnsiString interface.
        Set this property to false to enable a Unicode interface.
        You should set this property before calling the TDx_Play::Create() method.
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