Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Sound_Library v2.00 Component Reference
|
|
[ TDx_Sound3DBuffer::GetMaxDistance() ]
[ next: GetMinDistance() ]
[ prev: GetConeOutsideVolume() ]
public:
virtual bool __fastcall GetMaxDistance( D3DVALUE* pMaxDistance );
TDX_SOUND3DBUFFER::GETMAXDISTANCE()
[ component method ]
- Description
The
TDx_Sound3DBuffer::GetMaxDistance
method
will
return
the
maximum
distance,
in
distance
units,
currently
set
for
the
sound
buffer.
The
default
maximum
distance
is
defined
in
the
dsound.h
DS3D_DEFAULTMAXDISTANCE
member
as
1000000000.0
and
as
such
can
be
regarded
as
effectively
infinite.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
TDX_BADPARAMS
DSERR_INVALIDPARAM
- Parameters
MaxDistance
The MaxDistance parameter will reference the maximum distance currently set for the buffer if this method returns successfully.
- See Also
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|