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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound3DBuffer::SetMaxDistance() ]     [ next: SetMinDistance() ]     [ prev: SetConeOutsideVolume() ]

    public:

         virtual bool __fastcall SetMaxDistance( D3DVALUE pMaxDistance, dword pApply );





    -= Go to the TDx_Sound3DBuffer description =-    TDX_SOUND3DBUFFER::SETMAXDISTANCE()   [ component method ]

    • Description

        The TDx_Sound3DBuffer::SetMaxDistance method will set the maximum distance, in distance units, for the sound buffer.

        The default maximum distance is defined in the dsound.h DS3D_DEFAULTMAXDISTANCE member as 1000000000.0 and as such can be regarded as effectively infinite.

        If the method call fails, the OnError event may be triggered with the following value:
        DSERR_INVALIDPARAM

    • Parameters

        MaxDistance
        The MaxDistance parameter defines the maximum distance value to be set for the sound buffer.

        Apply
        The Apply parameter defines flags indicating whether the setting should be applied immediately.
        The described effect applies when the flag is set.

          DS3D_DEFERRED
          Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
          This allows several changes to be made before recalculating.

          DS3D_IMMEDIATE
          Apply the settings immediately.
          The 3D coordinates of all 3D sound buffers will be recalculated.


    • See Also
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