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TDx_Sound_Library v2.00 Component Reference
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[ TDx_Sound3DBuffer::SetMaxDistance() ]
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[ prev: SetConeOutsideVolume() ]
public:
virtual bool __fastcall SetMaxDistance( D3DVALUE pMaxDistance, dword pApply );
TDX_SOUND3DBUFFER::SETMAXDISTANCE()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetMaxDistance
method
will
set
the
maximum
distance,
in
distance
units,
for
the
sound
buffer.
The
default
maximum
distance
is
defined
in
the
dsound.h
DS3D_DEFAULTMAXDISTANCE
member
as
1000000000.0
and
as
such
can
be
regarded
as
effectively
infinite.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
MaxDistance
The MaxDistance parameter defines the maximum distance value to be set for the sound buffer.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
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