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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound3DBuffer::GetMode() ]     [ next: GetPosition() ]     [ prev: GetMinDistance() ]

    public:

         virtual bool __fastcall GetMode( dword* pMode );





    -= Go to the TDx_Sound3DBuffer description =-    TDX_SOUND3DBUFFER::GETMODE()   [ component method ]

    • Description

        The TDx_Sound3DBuffer::GetMode method will return the current mode of 3D sound processing operation.

        If the method call fails, the OnError event may be triggered with the following value:
        TDX_BADPARAMS
        DSERR_INVALIDPARAM

    • Parameters

        Mode
        The Mode parameter will reference flags indicating the current mode setting if this method returns successfully.
        The described effect applies when the flag is set.

          DS3DMODE_DISABLE
          There is no 3D sound processing.
          Sounds will appear to originate from the center of the listeners head.

          DS3DMODE_HEADRELATIVE
          The 3D sound properties are relative to the properties of the listener.
          Absolute sound properties will be updated automatically as the listener's properties change, maintaining constant relative propeties as a result.

          DS3DMODE_NORMAL
          The 3D sounds are processed normally.
          This is the default.


    • See Also
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