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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound3DBuffer::SetMode() ]     [ next: SetPosition() ]     [ prev: SetMinDistance() ]

    public:

         virtual bool __fastcall SetMode( dword pMode, dword pApply );





    -= Go to the TDx_Sound3DBuffer description =-    TDX_SOUND3DBUFFER::SETMODE()   [ component method ]

    • Description

        The TDx_Sound3DBuffer::SetMode method will set the mode of 3D sound processing operations for this buffer.

        If the method call fails, the OnError event may be triggered with the following value:
        DSERR_INVALIDPARAM

    • Parameters

        Mode
        The Mode parameter defines flags indicating the 3D processing mode to be set for the sound buffer.
        The described effect applies when the flag is set.

          DS3DMODE_DISABLE
          There is to be no 3D sound processing.
          Sounds will appear to originate from the center of the users head.

          DS3DMODE_HEADRELATIVE
          The 3D sound properties are to be relative to the properties of the listener.
          Absolute sound properties will be updated automatically as the listener's properties change, maintaining constant relative propeties as a result.

          DS3DMODE_NORMAL
          3D sounds are to be processed normally.
          This is the default setting.

        Apply
        The Apply parameter defines flags indicating whether the setting should be applied immediately.
        The described effect applies when the flag is set.

          DS3D_DEFERRED
          Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
          This allows several changes to be made before recalculating.

          DS3D_IMMEDIATE
          Apply the settings immediately.
          The 3D coordinates of all 3D sound buffers will be recalculated.


    • See Also
    • Top





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