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TDx_Sound_Library v2.00 Component Reference
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[ TDx_Sound3DBuffer::SetMode() ]
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public:
virtual bool __fastcall SetMode( dword pMode, dword pApply );
TDX_SOUND3DBUFFER::SETMODE()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetMode
method
will
set
the
mode
of
3D
sound
processing
operations
for
this
buffer.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
Mode
The Mode parameter defines flags indicating the 3D processing mode to be set for the sound buffer.
The described effect applies when the flag is set.
DS3DMODE_DISABLE
There is to be no 3D sound processing.
Sounds will appear to originate from the center of the users head.
DS3DMODE_HEADRELATIVE
The 3D sound properties are to be relative to the properties of the listener.
Absolute sound properties will be updated automatically as the listener's properties change, maintaining constant relative propeties as a result.
DS3DMODE_NORMAL
3D sounds are to be processed normally.
This is the default setting.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
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