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TDx_Sound_Library v2.00 Component Reference
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[ TDx_Sound3DBuffer::SetPosition() ]
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[ prev: SetMode() ]
public:
virtual bool __fastcall SetPosition( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );
TDX_SOUND3DBUFFER::SETPOSITION()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetPosition
method
will
set
the
position,
in
distance
units,
of
this
sound
buffer
in
3D
space.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
X
The X parameter defines a D3DVALUE representing the new X coordinate of the sound buffer in 3D space.
This value may be adjusted to prevent floating point overflow.
Y
The Y parameter defines a D3DVALUE representing the new Y coordinate of the sound buffer in 3D space.
This value may be adjusted to prevent floating point overflow.
Z
The Z parameter defines a D3DVALUE representing the new Z coordinate of the sound buffer in 3D space.
This value may be adjusted to prevent floating point overflow.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
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