Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Sound_Library v2.00 Component Reference
|
|
[ TDx_Sound3DBuffer::SetVelocity() ]
[ prev: SetPosition() ]
public:
virtual bool __fastcall SetVelocity( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );
TDX_SOUND3DBUFFER::SETVELOCITY()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetVelocity
method
will
set
the
velocity,
in
distance
units
per
second,
for
the
sound
buffer.
This
value
is
only
used
to
calculate
doppler
effects,
it
is
up
to
the
application
to
move
the
buffer
appropriately.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
X
The X parameter defines a D3DVALUE representing the new X coordinate of the velocity vector for the sound buffer.
This value may be adjusted to prevent floating-point overflow.
Y
The Y parameter defines a D3DVALUE representing the new Y coordinate of the velocity vector for the sound buffer.
This value may be adjusted to prevent floating-point overflow.
Z
The Z parameter defines a D3DVALUE representing the new Z coordinate of the velocity vector for the sound buffer.
This value may be adjusted to prevent floating-point overflow.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|