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TDx_Sound_Library v2.00 Component Reference
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[ TDx_Sound3DBuffer::SetConeAngles() ]
[ next: SetConeOrientation() ]
[ prev: SetAllParameters() ]
public:
virtual bool __fastcall SetConeAngles( dword pInsideConeAngle, dword pOutsideConeAngle, dword pApply );
TDX_SOUND3DBUFFER::SETCONEANGLES()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetConeAngles
method
will
set
the
inside
and
outside
sound
projection
cone
angles
of
the
sound
buffer.
The
minimum,
maximum
and
default
cone
angles
are
defined
in
the
dsound.h
DS3D_MINCONEANGLE,
DS3D_MAXCONEANGLE
and
DS3D_DEFAULTCONEANGLE
members
as
0,
360
and
360
degrees
respectively.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
InsideConeAngle
The InsideConeAngle parameter defines the angle, in degrees, to which the inside sound projection cone is to be set.
OutsideConeAngle
The OutsideConeAngle parameter defines the angle, in degrees, to which the outside sound projection cone is to be set.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
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