Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Sound_Library v2.00 Component Reference
|
|
[ TDx_Sound3DBuffer::SetConeOrientation() ]
[ next: SetConeOutsideVolume() ]
[ prev: SetConeAngles() ]
public:
virtual bool __fastcall SetConeOrientation( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );
TDX_SOUND3DBUFFER::SETCONEORIENTATION()
[ component method ]
- Description
The
TDx_Sound3DBuffer::SetConeOrientation
method
will
set
the
sound
projection
cone
orientation
for
this
sound
buffer.
Cone
angles
and
volume
factors
must
also
have
been
set
for
this
method
to
have
any
effect.
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
X
The X parameter defines a D3DVALUE representing the new X coordinate of the sound cone orientation vector.
Y
The Y parameter defines a D3DVALUE representing the new Y coordinate of the sound cone orientation vector.
Z
The Z parameter defines a D3DVALUE representing the new Z coordinate of the sound cone orientation vector.
Apply
The Apply parameter defines flags indicating whether the setting should be applied immediately.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until TDx_Sound3DListener::CommitDeferredSettings() is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|