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TDx_Sound_Library v2.00 Component Reference
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[ TDx_Sound3DListener::SetVelocity() ]
[ prev: SetRolloffFactor() ]
public:
virtual bool __fastcall SetVelocity( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );
TDX_SOUND3DLISTENER::SETVELOCITY()
[ component method ]
- Description
The
TDx_Sound3DListener::SetVelocity
method
will
set
the
velocity
for
the
listener.
This
value
is
used
to
calculate
doppler
effects
only,
it
is
up
to
the
application
to
move
the
buffer
appropriately.
The
default
velocity
is
(0,0,0).
If
the
method
call
fails,
the
OnError
event
may
be
triggered
with
the
following
value:
DSERR_INVALIDPARAM
- Parameters
X
The X parameter defines a D3DVALUE representing the new X coordinate of the velocity vector.
Y
The Y parameter defines a D3DVALUE representing the new Y coordinate of the velocity vector.
Z
The Z parameter defines a D3DVALUE representing the new Z coordinate of the velocity vector.
Apply
The Apply parameter defines flags indicating whether the setting should be applied straight away.
The described effect applies when the flag is set.
DS3D_DEFERRED
Wait until the TDx_Sound3DListener::CommitDeferredSettings method is called before committing the settings.
This allows several changes to be made before recalculating.
DS3D_IMMEDIATE
Apply the settings immediately.
The 3D coordinates of all 3D sound buffers will be recalculated.
- See Also
- Top
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