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TDx_3DI_Library v2.00 Component Reference
[
TD3DDeviceDesc
::MaxVertexW ] [ next:
MinTextureHeight
] [ prev:
MaxVertexBlendMatrices
]
public:
__property D3DVALUE MaxVertexW = { read=FGetMaxVertexW, write=FSetMaxVertexW, nodefault };
TD
3
DD
EVICE
D
ESC::
M
AX
V
ERTEX
W
[ component property ]
Description
The MaxVertexW property defines the maximum W-based depth value supported.
See Also
TD3DDeviceDesc
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