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    TDx_3DI_Library v2.00 Component Reference

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    [ TDx_3DDevice::BeginScene() ]     [ next: BeginStateBlock() ]     [ prev: ApplyStateBlock() ]

    public:

         virtual bool __fastcall BeginScene();





    -= Go to the TDx_3DDevice description =-    TDX_3DDEVICE::BEGINSCENE()   [ component method ]

    • Description

        The TDx_3DDevice::BeginScene() method will start a scene so rendering can commence.

        Attempts to render before this method is called will fail.
        If BeginScene fails, EndScene will also fail and need not be called.
        Call TDx_3DDevice::EndScene() when rendering is complete and before calling TDx_3DDevice::BeginScene() again.

    • See Also
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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
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