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TDx_3DI_Library v2.00 Component Reference
[
TDx_3DDevice
::BeginStateBlock() ] [ next:
CaptureStateBlock()
] [ prev:
BeginScene()
]
public:
virtual bool __fastcall BeginStateBlock();
TD
X_3
DD
EVICE::
B
EGIN
S
TATE
B
LOCK() [ component method ]
Description
The TDx_3DDevice::BeginStateBlock() method will start recording a device
state block
.
If the method call fails, the OnError event will be triggered with one of the following values:
D3DERR_INBEGIN
STATEBLOCK
DDERR_OUTOFMEMORY
See Also
TDx_3DDevice::BeginScene()
TDx_3DDevice::EndScene()
TDx_3DDevice::ApplyStateBlock()
TDx_3DDevice::CaptureStateBlock()
TDx_3DDevice::CreateStateBlock()
TDx_3DDevice::DeleteStateBlock()
TDx_3DDevice::EndStateBlock()
TDx_3DDevice::LightEnable()
TDx_3DDevice::SetClipPlane()
TDx_3DDevice::SetLight()
TDx_3DDevice::SetMaterial()
TDx_3DDevice::SetRenderState()
TDx_3DDevice::SetTexture()
TDx_3DDevice::SetTextureStageState()
TDx_3DDevice::SetTransform()
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