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TDx_3DI_Library v2.00 Component Reference
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[ TDx_3DDevice::SetTexture() ]
[ next: SetTextureStageState() ]
[ prev: SetRenderTarget() ]
public:
virtual bool __fastcall SetTexture( dword pStage, TDx_DrawSurface* pTexture );
TDX_3DDEVICE::SETTEXTURE()
[ component method ]
- Description
The
TDx_3DDevice::SetTexture
method
will
define
the
texture
associated
with
a
specified
texture
stage.
The
textures
reference
count
will
be
incremented.
When
a
textures
reference
count
is
zero,
the
surface
is
released
and
memory
recovered.
Set
the
texture
to
NULL
for
the
specified
texture
stage
to
decrement
the
textures
reference
count.
Software
devices
cannot
assign
a
texture
to
more
than
one
texture
stage
at
a
time.
If
the
method
call
fails,
the
OnError
event
will
be
triggered
with
one
of
the
following
values:
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
- Parameters
Stage
The Stage parameter defines which stage's texture is to be set.
Dx7 supports up to 8 texture stages, so this value must be between 0 and 7.
Texture
The Texture parameter references the TDx_DrawSurface component that holds the texture to be set for the specified texture stage.
- See Also
- Top
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