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    TDx_3DI_Library v2.00 Component Reference

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    [ TDx_3DDevice::SetTexture() ]     [ next: SetTextureStageState() ]     [ prev: SetRenderTarget() ]

    public:

         virtual bool __fastcall SetTexture( dword pStage, TDx_DrawSurface* pTexture );





    -= Go to the TDx_3DDevice description =-    TDX_3DDEVICE::SETTEXTURE()   [ component method ]

    • Description

        The TDx_3DDevice::SetTexture method will define the texture associated with a specified texture stage.

        The textures reference count will be incremented.
        When a textures reference count is zero, the surface is released and memory recovered.
        Set the texture to NULL for the specified texture stage to decrement the textures reference count.
        Software devices cannot assign a texture to more than one texture stage at a time.

        If the method call fails, the OnError event will be triggered with one of the following values:
        DDERR_INVALIDOBJECT
        DDERR_INVALIDPARAMS

    • Parameters

        Stage
        The Stage parameter defines which stage's texture is to be set.

        Dx7 supports up to 8 texture stages, so this value must be between 0 and 7.

        Texture
        The Texture parameter references the TDx_DrawSurface component that holds the texture to be set for the specified texture stage.


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