Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_3DI_Library v2.00 Component Reference
|
|
[ TDx_3DDevice::SetTransform() ]
[ next: SetViewPort() ]
[ prev: SetTextureStageState() ]
public:
virtual bool __fastcall SetTransform( D3DTRANSFORMSTATETYPE pTransformStateType, TD3DMatrix* pD3DMatrix );
TDX_3DDEVICE::SETTRANSFORM()
[ component method ]
- Description
The
TDx_3DDevice::SetTransform()
method
will
define
a
specified
transformation
state
matrix.
If
the
method
call
fails,
the
OnError
event
will
be
triggered
with
one
of
the
following
values:
DDERR_INVALIDPARAMS
- Parameters
TransformStateType
The TransformStateType parameter defines which transform state type is to be defined.
Possible values are:
D3DTRANSFORMSTATE_WORLD
D3DTRANSFORMSTATE_VIEW
D3DTRANSFORMSTATE_PROJECTION
D3DTRANSFORMSTATE_WORLD1
D3DTRANSFORMSTATE_WORLD2
D3DTRANSFORMSTATE_WORLD3
D3DTRANSFORMSTATE_TEXTURE0
D3DTRANSFORMSTATE_TEXTURE1
D3DTRANSFORMSTATE_TEXTURE2
D3DTRANSFORMSTATE_TEXTURE3
D3DTRANSFORMSTATE_TEXTURE4
D3DTRANSFORMSTATE_TEXTURE5
D3DTRANSFORMSTATE_TEXTURE6
D3DTRANSFORMSTATE_TEXTURE7
D3DMatrix
The D3DMatrix parameter references the TD3DMatrix component holding the matrix to be set for the specified transformation type.
- See Also
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|