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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_Play::GetPlayerData() ]     [ next: GetPlayerFlags() ]     [ prev: GetPlayerCaps() ]

    public:

         virtual bool __fastcall GetPlayerData( DPID pPlayer, void* pData, dword* pDataSize, dword pFlags );





    -= Go to the TDx_Play description =-    TDX_PLAY::GETPLAYERDATA()   [ component method ]

    • Description
    • Parameters

        Player
        The Player parameter identifies the player for which the data is to be retrieved.

        Data
        The Data parameter references a buffer for holding the retrieved data if this method returns successfully.

        Set NULL to allocate appropriate memory to hold the data, the DataSize parameter will be set to the size of the data.

        If previously allocated memory is used and the retrieved data requires more memory than the amount specified by the DataSize initial value, the memory will be released and replaced with the required memory block.

        DataSize
        The DataSize parameter references the size, in bytes, of the Data buffer.

        This parameter will be set to the size of the Data when the method returns.

        Flags
        The Flags parameter defines flags indicating which data type is to be retrieved.
        The described effect applies when the flag is set.

        The default setting of zero is equivilent to DPGET_REMOTE.

          DPGET_LOCAL
          The local data that was set by this application will be retrieved.

          DPGET_REMOTE
          The current data of the remote shared data space will be retrieved.


    • See Also
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