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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_Play::OnSendComplete() ]     [ next: OnSessionLost() ]     [ prev: OnSecureMessage() ]

    __published:

         __property TDx_OnSendComplete OnSendComplete = {read=FOnSendComplete, write=FOnSendComplete, nodefault};





    -= Go to the TDx_Play description =-    TDX_PLAY::ONSENDCOMPLETE()   [ component event ]

    • Description
    • Parameters

        Context
        The Context parameter references application defined data specified in TDx_Play::SendEx().

        Flags
        The Flags parameter defines flags indicating how the message was sent as specified in TDx_Play::SendEx().
        The described effect applies when the flag is set.

          DPSEND_ASYNC
          The message was sent asynchronously.

          DPSEND_ENCRYPTED
          The message was encrypted by the sender.

          DPSEND_GUARANTEED
          The message was sent using guaranteed messaging.

          DPSEND_SIGNED
          The message was digitally signed by the sender.

        From
        The From parameter identifies the sending player.

        HR
        The HR parameter indicates the status of the message.

        The possible values are:

        DP_OK - The message was successfully sent.
        DPERR_ABORTED - The message was cancelled during the transmition process.
        DPERR_CANCELLED - The message was cancelled from the send queue.
        DPERR_GENERIC - The message could not be sent.
        DPERR_TIMEOUT - The message timed out and was deleted from the send queue.

        MsgID
        The MsgID parameter holds the identity assigned to the message by TDx_Play::SendEx().

        Priority
        The Priority parameter defines the priority set for the message by the sender.

        SendTime
        The SendTime parameter defines the time, in milliseconds, between the TDx_Play::SendEx() call and the message being sent by the service provider.

        For guaranteed messages, the time taken to acknowledge delivery is also included in this value.

        Sender
        The Sender parameter refers to the object that signalled the event.

        Timeout
        The Timeout parameter defines how long, in milliseconds, message delivery was to be attempted before cancelling the message.

        To
        The To parameter identfies the receiving player.


    • See Also
    • Top





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