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TDx_Play_Library v2.00 Component Reference
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[ TDx_Play::OnSessionLost() ]
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__published:
__property TDx_OnSessionLost OnSessionLost = {read=FOnSessionLost, write=FOnSessionLost, nodefault};
TDX_PLAY::ONSESSIONLOST()
[ component event ]
- Description
The
OnSessionLost
event
is
triggered
when
using
the
TDx_Play::ReceiveEx()
method
in
the
TDx_Play::OnReceive()
event.
This
event
indicates
that
DPMSG_SESSIONLOST
has
been
received
by
the
component's
event
thread.
DPMSG_SESSIONLOST
is
sent
to
all
players
when
connection
to
all
other
players
in
the
session
is
lost.
If
the
component
has
created
several
players
with
TDx_Play::CreatePlayer()
then
several
events
will
be
triggered,
one
for
each
player.
- Parameters
Sender
The Sender parameter refers to the object that signalled the event.
- See Also
- Top
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