VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for '3D Sound Buffer'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



    3D SOUND BUFFER

    [ TDx_Sound_Library ]     [ next: 3D Sound Listener ]    

    A 3D sound buffer is essentially the same as a normal secondary sound buffer with additional properties defining its position and behavior in 3D space.
    Primarily these additional properties deal with the sound cones, velocity, position and orientation of the 3D buffer.
    By default the sound cones are both set to 360 degree's, resulting in a point source without orientation.





























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.