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GLOSSARY
REFERENCE
Below you will find the glossary reference for '3D Sound Buffer'
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3D SOUND BUFFER
[ TDx_Sound_Library ]
[ next: 3D Sound Listener ]
A 3D sound buffer is essentially the same as a normal secondary sound buffer with additional properties defining its position and behavior in 3D space.
Primarily these additional properties deal with the sound cones, velocity, position and orientation of the 3D buffer.
By default the sound cones are both set to 360 degree's, resulting in a point source without orientation.
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