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    TDx_Sound_Library v2.00 Component Reference

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    [ TDS3DBuffer::Mode ]     [ next: OutsideConeAngle ]     [ prev: MinDistance ]

    public:

        __property dword Mode = { read=FGetMode, write=FSetMode, default=0 };




    -= Go to the TDS3DBuffer description =-    TDS3DBUFFER::MODE   [ component property ]

    • Description

        The Mode property defines flags indicating the 3D sound processing mode that is used for the 3D sound buffer.
        The described effect applies when the flag is set.
    • Flags

        DS3DMODE_DISABLE
        Disable all 3D sound processing.
        With no 3D processing, sounds will seem to originate from the center of the listeners head.

        DS3DMODE_HEADRELATIVE
        Make all properties, like a sounds position, velocity and orientation, relative to those of the listener.
        The absolute properties of the sound are modified automatically whenever the listeners parameters change.
        This results in the sounds relative parameters remaining constant.

        DS3DMODE_NORMAL
        Position and orient the sound source absolutely in world space.
        This is the default processing mode.

    • See Also
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