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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound3DListener::SetPosition() ]     [ next: SetRolloffFactor() ]     [ prev: SetOrientation() ]

    public:

         virtual bool __fastcall SetPosition( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );





    -= Go to the TDx_Sound3DListener description =-    TDX_SOUND3DLISTENER::SETPOSITION()   [ component method ]

    • Description

        The TDx_Sound3DListener::SetPosition method will set the position, in distance units, for the listener.
        If the method call fails, the OnError event may be triggered with the following value:
        DSERR_INVALIDPARAM

    • Parameters

        X
        The X parameter defines a D3DVALUE representing the new X coordinate for the position vector.
        This value may be adjusted to prevent floating point overflow.

        Y
        The Y parameter defines a D3DVALUE representing the new Y coordinate for the position vector.
        This value may be adjusted to prevent floating point overflow.

        Z
        The Z parameter defines a D3DVALUE representing the new Z coordinate for the position vector.
        This value may be adjusted to prevent floating point overflow.

        Apply
        The Apply parameter defines flags indicating whether the setting should be applied straight away.
        The described effect applies when the flag is set.

          DS3D_DEFERRED
          Wait until the TDx_Sound3DListener::CommitDeferredSettings method is called before committing the settings.
          This allows several changes to be made before recalculating.

          DS3D_IMMEDIATE
          Apply the settings immediately.
          The 3D coordinates of all 3D sound buffers will be recalculated.


    • See Also
    • Top





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