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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound3DListener::SetOrientation() ]     [ next: SetPosition() ]     [ prev: SetDopplerFactor() ]

    public:

         virtual bool __fastcall SetOrientation( D3DVALUE pXFront, D3DVALUE pYFront, D3DVALUE pZFront, D3DVALUE pXTop, D3DVALUE pYTop, D3DVALUE pZTop, dword pApply );





    -= Go to the TDx_Sound3DListener description =-    TDX_SOUND3DLISTENER::SETORIENTATION()   [ component method ]

    • Description

        The TDx_Sound3DListener::SetOrientation method will set the orientation for the listener.
        The front and top vectors meet at right angles within the listeners head.
        The front vector may be adjusted to ensure it is at right angles to the top vectoor.
        Both vectors may be adjusted to ensure they have a magnitude of less than one.
        The front vector indicates the direction of the listeners nose, while the top vector points out the top of the listeners head.
        If the method call fails, the OnError event may be triggered with the following value:
        DSERR_INVALIDPARAM

    • Parameters

        XFront
        The XFront parameter defines a D3DVALUE representing the new X coordinate of the front orientation vector.

        YFront
        The YFront parameter defines a D3DVALUE representing the new Y coordinate of the front orientation vector.

        ZFront
        The ZFront parameter defines a D3DVALUE representing the new Z coordinate of the front orientation vector.

        XTop
        The XTop parameter defines a D3DVALUE representing the new X coordinate of the top orientation vector.

        YTop
        The YTop parameter defines a D3DVALUE representing the new Y coordinate of the top orientation vector.

        ZTop
        The ZTop parameter defines a D3DVALUE representing the new Z coordinate of the top orientation vector.

        Apply
        The Apply parameter defines flags indicating whether the setting should be applied straight away.
        The described effect applies when the flag is set.

          DS3D_DEFERRED
          Wait until the TDx_Sound3DListener::CommitDeferredSettings method is called before committing the settings.
          This allows several changes to be made before recalculating.

          DS3D_IMMEDIATE
          Apply the settings immediately.
          The 3D coordinates of all 3D sound buffers will be recalculated.


    • See Also
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