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    TDx_3DI_Library v2.00 Component Reference

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    [ TDx_3DDevice::MultiplyTransform() ]     [ next: PreLoad() ]     [ prev: Load() ]

    public:

         virtual bool __fastcall MultiplyTransform( D3DTRANSFORMSTATETYPE pTransformStateType, TD3DMatrix* pD3DMatrix );





    -= Go to the TDx_3DDevice description =-    TDX_3DDEVICE::MULTIPLYTRANSFORM()   [ component method ]

    • Description

        The TDx_3DDevice::MultiplyTransform method will multiply the device's current world, view or projection matrix with a specified matrix.

        Order of operations: Supplied matrix times existing matrix.

        If the method call fails, the OnError event will be triggered with one of the following values:
        DDERR_INVALIDPARAMS

    • Parameters

        TransformStateType
        The TransformStateType parameter indicates which of the device's transformation matrices is to multipy the matrix referenced by the D3DMatrix parameter.

        Possible values are:
        D3DTRANSFORMSTATE_WORLD
        D3DTRANSFORMSTATE_VIEW
        D3DTRANSFORMSTATE_PROJECTION
        D3DTRANSFORMSTATE_WORLD1
        D3DTRANSFORMSTATE_WORLD2
        D3DTRANSFORMSTATE_WORLD3
        D3DTRANSFORMSTATE_TEXTURE0
        D3DTRANSFORMSTATE_TEXTURE1
        D3DTRANSFORMSTATE_TEXTURE2
        D3DTRANSFORMSTATE_TEXTURE3
        D3DTRANSFORMSTATE_TEXTURE4
        D3DTRANSFORMSTATE_TEXTURE5
        D3DTRANSFORMSTATE_TEXTURE6
        D3DTRANSFORMSTATE_TEXTURE7


        D3DMatrix
        The D3DMatrix parameter references a TD3DMatrix component that will be multiplied by the transformation matrix specified in TransforStateType.


    • See Also
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